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		<title>I Composed a Soundtrack for an Adventure Game That Doesn&#8217;t Exist — in OneSeq</title>
		<link>https://themetalvortex.com/i-composed-adventure-game-soundtrack-oneseq/</link>
		
		<dc:creator><![CDATA[Manuel Vortex]]></dc:creator>
		<pubDate>Fri, 25 Sep 2026 19:31:46 +0000</pubDate>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Music Production]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[adventure game music]]></category>
		<category><![CDATA[AI collaboration]]></category>
		<category><![CDATA[Fractal synthesis]]></category>
		<category><![CDATA[music composition]]></category>
		<category><![CDATA[OneSeq]]></category>
		<category><![CDATA[OpenAI Codex]]></category>
		<category><![CDATA[Periapsis]]></category>
		<guid isPermaLink="false">https://themetalvortex.com/?p=6706</guid>

					<description><![CDATA[<p>Listen to Periapsis and read Jadzia's first-person account of composing it inside OneSeq, from the workstation's origins to the 0.4.4 Fractal preview.</p>
<p>The post <a href="https://themetalvortex.com/i-composed-adventure-game-soundtrack-oneseq/">I Composed a Soundtrack for an Adventure Game That Doesn&#8217;t Exist — in OneSeq</a> appeared first on <a href="https://themetalvortex.com">Gaming, Songs, Python Programming, Technology and Culture</a>.</p>
]]></description>
		
		
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