Helldivers 2: Weapon Primer post nerfing

Understanding the Philosophy Behind Balancing

In the relentless and unforgiving universe of Helldivers 2, the dynamics of balance play a major role in shaping the gaming experience. At the heart of this philosophy is the desire to foster an environment where strategy, collaboration, and intelligent decision-making combine to overcome the obstacles set in the path of the players. Patrik Lasota, the designer of the original Helldivers and Head of Product Testing at Arrowhead, spearheads this approach with his substantial insight into the art and science of gaming balance.

Lasota’s title may seem grand, but the responsibility that comes with it involves a comprehensive understanding of players’ feedback and their gaming expectations. His acumen assists in streamlining the gaming vicinity of Arrowhead for an improved player experience, and for achieving a sense of balance among weapons, strategies, and gaming dynamics.

Balance is not merely a word in Arrowhead’s game development jargon. It underpins the expectations we set for the firepower capabilities of our Helldivers. It is apparent that primary weapons in Helldivers 2 are intentionally designed to be not overpowerful. In actuality, a diver’s strategic advantage does not solely depend on primary weapons, but rather on the range of Stratagems at their disposal. This orchestration requires players to collaborate, delegate responsibilities, and create a balanced loadout that segments responsibilities to deal with diverse threats effectively.

The concept of balance imbibed into the Helldivers ecosystem goes beyond the game mechanics. It dictates the player’s understanding of a weapon’s significance in the overall gaming system. It is essential to retain the essence of gaming fun, excitement, and the functionality of a weapon simultaneously to maintain this balance. The process of nerfing or buffing a weapon’s performance isn’t detached from this primary motive and is done by comprehensively considering the impacts it will have on the gameplay. In an attempt to maintain a splendid gaming evolvement and to keep the thrill of our players intact, we might have to walk a tightrope concerning balancing operations.

As a committed game studio, we are adept at understanding the pulse of our gaming community and their aspirations. When we make significant balance changes, we take into account the affinity of our players towards certain weapons, the fulfilling experience they derive from it, and how it can be improved for a more rewarding gaming encounter. Please be sure that your feedback forms the backbone of our continual improvement and adjustment measures. We look forward for a more immersive, balanced and thrilling helldiving experience in every patch we release.

Role of Primary Weapons

Primary weapons in Helldivers 2 have been designed to foster interdependence among players rather than giving them the power to take down every enemy singlehandedly. As such, while numerous feedbacks have circulated around suggesting that these weapons aren’t powerful enough to deal with all adversaries due to ammunition or raw DPS issues, it’s important to address that this was an intentional decision by the developers at Arrowhead.

Undeniably, your primary weapons serve as a proxy in most situations, but they are intended to be inefficient against all enemies solely on their own. To combat the hordes of intergalactic foes effectively, the game encourages leveraging different stratagems or the collective firepower of your team. For instance, Eagle Airstrikes and Orbitals or Support Weapons such as Turrets should be considered, and a part of your team’s loadout should be designed to efficiently take down weaker enemies.

While it’s imperative to understand the role of primary weapons in Helldivers 2, this doesn’t mean that they’re not designed to be satisfying to use. Instead, they are primarily something players always spawn with and are intended to lay the foundation for a more cooperative, strategic approach to combat. The balancing philosophy behind these weapons revolves around encouraging a diverse range of strategies and tactics rather than promoting a one-size-fits-all method to victory.

Going forward, it’s essential to adapt your playstyle and loadout according to the specifications of your primary weapon. Whether it’s efficient ammo management, accurately gauging the stopping power of your selected firearm, or aligning with team strategy to maximize firepower, every factor plays a crucial role in conquering the challenging landscapes put forth by Helldivers 2. Understanding these nuances can readily elevate the overall gaming experience and encourage an engaging cooperative playstyle.

To sum up, primary weapons are not designed to dial up the player’s total firepower to 11 but rather to harmonize it with the broader equipment ecosystem and strategem environment. They provide a starting point in combat, but to excel in the game, it’s vital to fully leverage the mix of available stratagems and the cooperative firepower of your team. As the game undergoes further balancing patches, understanding this core principle will be crucial to get even better at this intense intergalactic experience.

Nerfs and Fantasy

A common sentiment in the gaming community is the plea to “Don’t nerf, only buff” when it comes to adjusting weapon capabilities. However, from a designer’s perspective, this isn’t always the optimal approach. This mantra often forgets the importance of maintaining the core fantasy of a weapon, the sense of fun and engagement that players hold dear.

This part of the developer’s philosophy stems from understanding the apprehension many players harbor towards nerfs. In many instances across the games industry, nerfs may involve compromising or completely sacrificing the core idea that makes a weapon engaging or enjoyable to play. This sentiment can inadvertently lead to a fear of nerfs skewing the fantasy of a weapon, consequently ruining the fun for players.

However, it’s crucial to understand that we never want to ruin the fantasy and fun of a game, particularly through a nerf. We take players’ feedback seriously, and hope that the community remains vocal if they feel we have unintentionally upset the balance of fun in our adjustments.

Balancing in a game like Helldivers 2 involves looking closely at our weapons and their roles in the gameplay. For instance, about the SG-225 Breaker, a favorite amongst players, we focused on maintaining its intended fantasy: a powerful automatic shotgun with a major drawback on ammunition management. We’ve adjusted it accordingly, reducing the number of shells in each magazine and increasing the recoil to curb its high damage output per magazine.

Another example is the Punisher, a top-tier pump shotgun that initially suffered due to a bug that impaired its ammo pickup, and struggled to deliver the damage per shot we envisioned for it. After making adjustments to its capability, we’ve managed to align its performance closer to its original design intent.

Such practices extend to all the weaponry within our roster, each undergoing distinct fine-tuning processes to maintain their intended fantasy while ensuring gameplay balance.

These adjustments are made to cater for the vast range of player experiences and adapt to changing dynamics in gameplay. Even as Helldivers 2 evolves, we hope to maintain the essence of what it means to have a thrilling cooperative shooting game, enveloping optimised game balance, weapon choices, and a fun-filled environment. Therefore, while changes are inevitable, we believe understanding the minutiae of each update can provide a richer gaming experience.

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The Changes in balance patch

We recently released an update that first round of balance changes to Helldivers 2, an action-packed cooperative shooter game. The balancing changes in this patch were guided by our Head of Product Testing, Patrik Lasota, who was also the designer of the first Helldivers game. The modification philosophy is to listen to the gamers’ feedback and balance the gameplay accordingly in a way that won’t compromise the core fantasy and enjoyment of playing the game.

In the patch, primary weapons were acknowledged as needing to feel powerful, though they’re intentionally not capable to eliminate all enemies based solely on ammunition or raw damage-per-second (DPS). Instead, the use of Stratagems, or special abilities the player can deploy, and team collaboration are important strategies to deal with enemies more effectively.

For individual weaponry, there have been specific adjustments. For example, SG-225 Breaker’s popularity as a weapon was acknowledged but its total damage had been relatively high, hence changes were made to the recoil and number of shells in a magazine to balance its power while preserving its purpose of being a powerfully pumping automatic shotgun.

The Punisher, another shotgun in the game, had a design bug where only half of the ammunition was being picked up which has been fixed. The damage per shotgun pellet and the total amount of ammunition you can carry has been increased, enabling it to feel the punch it was designed to deliver.

Similarly, the Breaker S&P’s armor penetration and fire rate have been increased and it has more shotgun pellets in each shot. However, to prevent it from outperforming the regular Breaker in ammunition economy, the magazine capacity has been slightly reduced.

The Railgun, a sniper rifle that was a popular choice amongst players due to its convenience and efficiency, has now been tweaked to maintain its anti-tank power but require timing and targeting skill for larger armored enemies.

The Flamethrower, known for its close-ranged destruction power, now has increased direct damage to make it more effective. Meanwhile, the Laser Cannon has received additional damage versus massive body parts and an increased armor penetration.

Besides weapons, features like the Shield Backpack had its regenerating time increased to avoid players from overly relying on it. The 120mm and 380mm Barrages have also had a reduced scatter area and an extra salvo to amplify the artillery storm effect.

All these changes aim to make the gameplay more immersive and challenging by reducing overpowered aspects and enhancing weaker areas based on feedback, discussions, and the game’s intended fantasy. However, it doesn’t mean that this is the final form. Games are often dynamic entities that keep adjusting to ensure player satisfaction and long-term enjoyment. We’ll keep monitoring the gameplay and player feedback to make necessary tweaks for better gaming experience.

The Breakdown: SG-225 Breaker

The SG-225 Breaker has been a central figure in the weaponry arsenal for most Helldivers, becoming the de facto “meta” weapon according to online feedback channels, including the increasingly influential world of YouTube gaming commentary. Veterans from the first Helldivers game will undoubtedly remember this powerful weapon, a characteristic that has been deliberately replicated in the sequel.

Initial user data highlighted how the Breaker proved exceptionally adept at exterminating chaff enemies, averaging more kills than rival weapons. Importantly, however, this did not necessarily translate into successful mission outcomes, meaning that the weapon did not require any stringent damage nerfs.

The total damage per magazine did, however, emerge as a target for possible recalibration. This was seen as an avenue to realign the Breaker with the fantasy surrounding it – a powerful automatic shotgun with a wild recoil, mastered by pacing the fire to avoid overshooting.

The adjustment made to the Breaker shifts the gun’s focus towards ammunition management. The amount of shells in each magazine has been regulated downwards, and the recoil effect intensified. This pushes the weapon more towards its intended representation – a destructive shotgun that wreaks havoc up close, with a powerful DPS, but requires control and planning to ensure effective ammunition use.

It’s worth noting how the Breaker quickly held the “meta” position among Helldivers weaponry, significantly outstripping other weapons. This issue will continually be checked and adjustments made if needed to ensure a balanced gaming experience for all Helldivers.

Dissecting the SG-8 Punisher

The SG-8 Punisher, feared and revered in equal measure, houses a lethal combination of power, potency and precision within its robust frame. This powerhouse pump shotgun offers a major dosage of destruction that’s beautifully coiled within the starkly simplistic exterior of the armament. However, the brutal force that the Punisher unleashing isn’t without a thoughtful trade-off: it’s slow reload and fire rate. Each thunderous emission is followed by a period of vulnerability — a gap which can expand into a potentially deadly window when in the claws of clash.

Previously, the Punisher had been grappling with an irritating glitch in its ammunition retrieval system, with only half the ammo being picked up each time. This reduced its anticipated and considerable ammunition efficiency, rendering it far less effective than expected. In addition, the impact on enemies was deemed inadequate, with multiple shots often required to neutralize even enemies at relatively closer range.

Addressing these vexing discrepancies, the game developers at Arrowhead Game Studios have launched a series of updates targeted at tuning up its performance. In keeping with its conceptual blueprint, the damage per shotgun pellet has been amplified, promising to make every shot not just a strike but a probable knockout punch. This, coupled with an augmentation in the staggering effect, ensures that every hit slams enemies with a disorienting force, buying essential time for the Helldiver’s next move.

Additionally, there’s also been a sizeable upgrade to the Punisher’s ammunition store. Doubling down on its power packed performance, this will allow gamers to go the distance, without unduly worrying about running out of firepower at critical junctures.

The resultant aim of these changes is to align the SG-8 Punisher more closely with its intended fantasy: to reel out crushing blows, while being thoughtfully restrained by a slower pace. The objective is to introduce a sense of rhythm and strategy in handling this powerhouse, with every pause serving as a calculated buildup to the brutal force that follows. These updates are expected not only to rectify the previous discrepancies, but also to elevate the overall gameplay experience, injecting it with an adrenaline surge only the Punisher can deliver.

An overview of SG-225SP Breaker Spray&Pray

The Breaker S&P (Spray & Pray) in Helldivers 2 was conceived as a more intense, disorderly counterpart to the regular Breaker. This particular shotgun was meant to require proximity to your enemy, but rewarding that bravery with a higher damage potential. Yet, many players voiced their concerns that the Breaker S&P was barely effective, often only managing to mildly annoy anything larger than a scavenger rather than incapacitate them.

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To address these concerns and stay loyal to the original design concept, several adjustments have been made to the Breaker S&P. First, its armor penetration has been enhanced to ensure it can hold its own against sturdier adversaries. The fire rate has also seen a significant bump from 300rpm to 330rpm, offering a slightly higher frequency of hits on the target. Furthermore, the number of shotgun pellets in each shot has gone up from 12 to a hefty 16. This means every shot fired packs more of a punch, amplifying the damage potential the weapon was originally designed to embody.

While the above changes have undeniably boosted the Breaker S&P’s DPS potential, balance demands certain trade-offs. As a direct response to its bolstered firepower, there is a decrease in the magazine capacity, going down from 32 to 26. This adjustment was necessary to prevent the Breaker S&P from outclassing the regular Breaker too much in areas like ammunition economy. The underlying implication is that users will need to demonstrate judicious usage and reload timing to truly harness the chaotically powerful potential of this weapon.

The revisions made to the Breaker S&P embrace the original intent and fantasy of the weapon. They help to fine-tune its appeal, making it an exciting addition to the arsenal of dedicated Helldivers looking to increase their firepower without compromising on fun, diversity, or balance. Now, it is up to the players to unveil the best approach to employing the newly refined Breaker S&P on the battlefield.

Analyzing the Railgun’s Performance

In the context of Helldivers 2, the Railgun has stood out as a go-to weapon for many players due to its convenience and efficiency. Its conception as a high-powered anti-tank sniper rifle has made it a reliable tool in the arsenal of Helldivers.

This weapon exhibits a special attribute– it connects strategy and precision shooting, requiring not only correct timing with its unsafe fire mode but also precise aim to hit the vulnerable points of the enemy. However, recent observations have revealed its overperformance, eliminating a significant proportion of risk usually associated with handling such high-powered weapons.

There were occasional critique about the Railgun’s high efficiency, considering that it neither requires backpack space nor assistance to be effective. Also, minimal risk was involved in dispatching even the larger armored foes.

In order to address this imbalance, the design team at Arrowhead Studios has introduced modifications to the safe and unsafe modes of the Railgun. This has been done to encourage more strategic use of this weapon and to maintain the equilibrium of gameplay. The safe mode now holds the capability to penetrate medium armor, such as Automaton Scout Walkers but falls short when it comes to heavier adversaries like Chargers and Bile Titans.

To take down the heavier enemies, players will now have to engage the Railgun in its unsafe mode and fully charge it. Additionally, the Railgun’s ability to deal significant damage has been confined. Now, to derive maximum efficiency from this weapon, players must target the heads or other weak points of enemies accurately.

Conclusively, with this weapon modification update, the Railgun remains a formidable anti-tank sniper rifle but its usage now demands more strategy and careful targeting which best aligns with the original concept of the weapon. The Arrowhead Studios team is well aware of the Railgun’s popularity in the meta and will hence continue to monitor its performance to ensure it remains balanced in gameplay. Future updates or tweaks might just be around the corner if necessary.

Shedding Light on the Flamethrower

When talking about Helldivers 2’s iconic weapons, the Flamethrower undoubtedly deserves its own special mention. This weapon embodies the power and thrill of torching an entire field filled with space bugs, making it one of the player favorites for close encounters.

Primarily, the Flamethrower can be referred to as a edge-of-your-seat type of weapon. Standing on the front line with this device in your hand requires courage and skill, as you need to get up close and personal with your enemies. However, there have been several concerns about how the Flamethrower was delivering damage. Players commented that it felt somewhat anaemic, lacking in the damage output one would expect from a weapon with such short range and large volatility.

Responding to the feedback, Arrowhead Game Studios has made some significant alterations to the Flamethrower. We have ramped up the direct damage of the weapon, making it capable of barbecuing opposing forces at a much quicker rate. This modification is designed to boost the performance of the Flamethrower, letting players roast their adversaries in record time.

But these improvements are not without their costs — this intensification of firepower has also led to an increase in the potential volatility faced by the Helldivers themselves. The Flamethrower could become a dangerous double-edged sword with this newfound might. Friendly fire, always a key feature of the Helldivers experience, could now hold an even weightier sting in its tail. Therefore, it is advised to employ this Terminid Barbecue Device very carefully.

Moving forward, the Studio will continue to listen to the feedback from players, and make the necessary adjustments to each weapon to improve the overall gaming experience. The Flamethrower, with its high risk and high reward gameplay, showcases a key weapon balancing philosophy: meaningful player choices. Whether it’s plunging headfirst into an insect swarm with the Flamethrower, or sniping from a safe distance, every weapon should alter not just player’s efficiency, but also their gameplay style.

So, gear up, dive into your Helldiver capsule, and give these new adjustments a spin. After all, there is no better way to grasp the changes than to experience them line of fire!

The Transition of the Laser Cannon

In the original design conception for Helldivers 2, the Laser Cannon was intended to play the role of a Machine Gun, but with theoretically infinite ammunition. This was a welcome feature due to the fact that players would not have to worry about constantly replenishing their ammunition supply. However, a multitude of players expressed their dissatisfaction with this role, harboring expectations of more armor penetration given the large drilling beam the Laser Cannon presents. Particularly when compared with the performance of the Orbital Laser, which has the capability to drill through and annihilate even the toughest of adversaries, the Laser Cannon was largely perceived as underperforming.

In response to this feedback from the gaming community, the designers have decided to make the Laser Cannon more aligned with players’ fantasy and their expectation for more powerful capacities. They have introduced additional damage against massive body parts, significantly increasing its destructive potential. Alongside this, the armor penetration has been enhanced, enabling it to tackle medium armor more effectively.

Furthermore, aiming and controlling the weapon has been streamlined for better ergonomics, making it easier to stay locked onto a target. However, it is worth noting that due to the substantial divergence from the original functional intention of the Laser Cannon, there may be potential changes in the future, if the current updates do not resonate well with the gameplay or the overall balance of the weaponry in the game.

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For now, the development team encourages user feedback on these changes to further shape and refine the potential of the Laser Cannon for a better Helldiving experience. Everyone is invited to test the rebalanced Laser Cannon and share their insights.

Shield Backpack: Balance and Gameplay Impact

One of the significant aspects of Helldivers 2 is the use and balance of the “Shield Backpack”. This device offers players safety, albeit at the expense of a backpack slot. Historically, the safety provided by the Shield Backpack seemed a bit too generous, essentially letting players ignore many in-game mechanics that contribute to the thrill of the game. These include the knockback, shockwaves, and large explosions that could obliterate both you and your team members.

In an attempt to balance the game, the shield’s regeneration time has been significantly increased, especially if not broken. The traditional practice of hiding behind a rock for a brief 5 seconds to get your shield back to full no longer applies. Instead, your shield will now act more like a degrading health bar until it eventually shatters.

When the shield does break, you will find that it now takes longer to regenerate than before. However, it’s worth mentioning that its regeneration speed is considerably quicker if the shield has broken as compared to when it has not. To offset these extended times, the regeneration speed of the shield itself, once allowed to start regenerating, is almost instantaneous to maximum hit points.

The stand taken here, however, does not completely solve the Shield Backpack’s position. It’s more of a halfway point in placing it out of the “must have” meta slot it has currently filled. Further observations and player feedback will be necessary to fine-tune this balance in the future. Happy Helldiving!

Evaluating the 120mm and 380mm Barrages

Diving into the artillery heart of Helldivers 2, we examine two pivotal components: the 120mm and 380mm Barrages. Originally conceived as artillery storms, they were intended to deny enemies access to certain areas while blanketing the zone with potent shelling over an extended duration.

The key difference between the barrages and the quick-strike Eagle Stratagems lies in their operational timeframe. While the Eagle Stratagems are quick to arrive and specialize in pinpoint accuracy, the 120mm and 380mm Barrages function over lengthier periods with reduced precision.

However, several players have observed that these in-game strategies did not deliver the promised sense of extended, area-saturation they were purported to accomplish. This has spurred developers at Arrowhead to tweak certain aspects bringing the barrages closer to their originally conceived fantasy.

The first element that was modified was their scatter area—this was reduced for both barrages. What this means is, instead of the shell shrapnel following a wide dispersion pattern, the concentrated area where the artillery shells burst is smaller. This allows for a more focused attack that can keep enemies at bay for a prolonged time, ensuring a larger area of effect per shell.

The second alteration was the addition of an extra salvo. Providing an extra round of firing increases the barrage’s overall operational duration, thereby fulfilling the original design philosophy of longer active times compared to the Eagle Stratagems.

This should ensure these barrages cater to different tactical needs than the Eagle Stratagems, enriching gameplay, and providing the Helldivers team with a more versatile arsenal to choose from.

These revisions, we believe, would make the 120mm and 380mm Barrages a more prominent and valuable part of your tactical choices, fulfilling their intended roles as prolonged area denial tools. Always remember, the fantasy of these tools is essentially that of an artillery storm—either keep your enemies out of a specified area or bombard them with powerful shelling over an extended period.

Ultimately, these changes promise to enhance your Helldivers 2 experience, reinforcing the game’s tactical richness and allowing for a deeper strategic approach to combat scenarios. Bear in mind, as we continue to listen to your feedback and monitor gameplay, further tweaks and refinements can be expected to keep the game balanced and enjoyable. Happy Helldiving!

Understanding the Balancing Updates for a Better Helldiving Experience

Arrowhead Game Studios recently released a patch containing a round of balance changes for Helldivers 2, making it crucial for players to understand these dynamics for improved gameplay. The Head of Product Testing at the studio, Patrik Lasota, who also had a significant role in designing the original Helldivers, offers some insight into this patch and its effects.

Primary weapons were initially criticized by players for their inadequacy in dealing with enemy threats considering their ammo consumption and raw damage per second (DPS). This was actually an intentional design choice by the developers, as the gaming philosophy used encourages reliance on Stratagems rather than primary weapons. This means players will need to rely more on their loadout, choosing it wisely, and cooperating synergistically with their team’s Stratagems. The primary weapons are the ones players spawn with as they start and not necessarily the most powerful.

Addressing the theme of “Don’t Nerf, only Buff,” Lasota explains that striking a balance in gameplay is essential. It is understandable that players grow afraid of nerfs, thinking that it will hamper the weaponry fantasy, but Arrowhead Studio is committed to safeguarding the fun and fantasy of gaming, even in the face of necessary nerfs. It encourages players to voice out when such a line seems crossed.

The Balancing Patch introduced some significant changes to different weapons:
– SG-225 ‘Breaker’: The patch reduced the shells in its magazine and increased its recoil, promoting ammo management and pacing during shooting.
– SG-8 ‘Punisher’: Increased damage, stagger amount, and total ammo to boost its efficiency.
– SG-225SP ‘Breaker Spray&Pray’: Received an increment in armour penetration, fire rate, and shotgun pellets while reducing ammo capacity.
– The ‘Railgun’: Had its safety mode capabilities tweaked to only penetrate medium armour while retaining its overcharge mode for heavier armours.
– The ‘Flamethrower’: Received a direct damage increase for a quicker barbecue rate.
– ‘Laser Cannon’: Got additional damage against massive body parts, increased armour penetration, and better ergonomics.
– ‘Shield Backpack’: The regen speed of shield improved, but the time taken to start regenerating if not broken has increased. This change pulls the ‘Shield Backpack’ from the meta slot.
– 120mm and 380mm Barrages: Reduced scatter area and received an additional salvo for increased saturation.

Understanding these changes can lead to a much-improved Helldiving experience, making players more tactical in their approach. The changes resulted from players’ feedback and the studio’s internal testing. Engaging with these changes will likely lead to satisfying gameplay, and players are also encouraged to continue offering valuable feedback.


Original Link: https://www.arrowheadgamestudios.com/2024/03/balancing-the-firepower-in-helldivers-2/


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