Category: Best Articles
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Godot 4.x Cheatsheet: _process vs _physics_process
This is part 2 in our Godot Cheatsheet series (part 1 here). Understanding when to use _process(delta) versus _physics_process(delta) will help you structure your Godot 4.x game for clarity and performance. Use _process for per-frame updates that don’t need strict timing (UI, effects, simple logic) dragonflydb.io. Use _physics_process for anything that benefits from a fixed…
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Godot 4.3 Developer Cheatsheet: Game Architecture & Workflows
Each of these tips can contribute to smoother performance. The overarching principle is: do less work per frame. Profile, identify what work is necessary, and eliminate or stagger what isn’t. Godot is quite efficient, but a mindful architecture – organized scenes, decoupled signals, selective processing – will ensure your game runs optimally on your target…
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NyQuist Audacity Plugins Handbook
Audacity the popular open-source audio editing software, was founded in 1999 and was managed by its community for over two decades. In 2021, it was acquired by Muse Group, a company that also owns other music-related platforms like MuseScore and Ultimate Guitar. Muse Group was established to enhance the development of its acquired products, aiming…
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In-Depth Review of Oberheim’s TEO-5 Polyphonic Synthesizer
The TE0-5 is the latest addition to Oberheim’s series of polyphonic synthesizers, positioned as an entry-level model in terms of price and polyphony. Despite its lower cost, the TE0-5 offers a range of features and modulation options that surpass many of its higher-end counterparts. Developed in collaboration with Thomas L. Roy Oberheim and produced by…